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Steamcharts spellbreak
Steamcharts spellbreak







steamcharts spellbreak

The Tornado's gravity affects the trajectory of Fireballs heavily.įlame Puddles and the Flamewall can block an unlimited amount of Toxic Spray shots, turning into Dragonfire. If a player is caught inside the steam it turns into Ice Mist instead. The Flamewall and Fireball extinguish upon hitting these puddles directly.įlash Freeze extinguishes all ground fires and turns Steam Puddles into small ice blocks. Using Lightning Strike near a Flamewall will redirect the lightning to it.įireballs turn Ice Puddles into Steam Puddles on direct contact with the puddle or a player standing on one. The fire will spread to other connected Toxic Puddles nearby. The explosion clears fires.įiring the projectile through fire will ignite it upon landing.įireball will also turn Toxic Puddles into Dragonfire on contact with the puddle or a player standing on one. On contact with fire Toxic Cloud ignites into a large explosion of Dragonfire that deals deals 3 ticks of 13 damage over 0.66 s. Fireballs can collide with each other.īoulderfall can be set ablaze, leaving a large Flame Puddle on the ground. This means that everyone can combo and interact with the elements the same regardless of who they originated from.įireball passes through Flame Puddles and the Flamewall. The following table lists all elemental interactions between Spells & Sorceries.Īll the elemental interactions listed are universal. But when aiming at nearby targets, players may feel their shots straying off to the right.Ĭhapter 3's new centered camera largely avoids the above mentioned issue. When aiming at far away targets, this doesn't impact the player's aiming experience much compared to a traditional FPS. The legacy camera is slightly to the right of the character, which causes a discrepancy between their positions. Spellbreak's crosshair is attached to a third person camera that's separate from the character firing the spells. However, only damage and Crowd Control the caster is capable of self-inflicting, can afflict their squadmates. Projectiles can collide with both opponents and squadmates alike. Using Wind Surge adds a mana recharge delay of 0.95 s.Īiming a Sorcery or Ice Lance while airborne will cause a player to hover, greatly reducing the effect of gravity.The Frost Gauntlet and Lightning Gauntlet each have an additional mana recharging delay of 0.5 s & 0.57 s respectively.Some gauntlets have an additional mana recharging delay added on top of their recovery time: These saw a substantial increase in Chapter 2.Ĭast time denotes the duration of the cast animation, whilst recovery time denotes the time delay before casting the next spell or mana recharging after firing. Levitating adds a 1.5s delay to the mana recharge, but only while in the air.Įach Gauntlet's main Spell has a different cast time and recovery time, both collectively referred to as Cast Speed.

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But they're free to perform other actions, such as using Runes, Sorceries or Dodging.

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Once a player has depleted all their mana, they are locked out from casting Spells and levitating until they fully recharge it over 1 second. They also cannot cast Spells while levitating. This will limit the amount of Spells cast in quick succession.

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Players start out with a base max mana of 50 / 70 (BR / Dominion), which may be increased through Amulets or Mana Blessings. Base * Total Modifier %) Mana Recharge & Hover Mechanics Stat modifiers like these stack additively with other buffs. Gauntlets may be empowered with a 30 s Spell Damage & Sorcery Cooldown buff by activating Brilstones. Gauntlet swapping resets Sorcery cooldowns. The Spellslinger Talent unlocks the ability to store and swap Gauntlets through the hotbar. However, higher rarity loot is only found at Elemental Shrines or in Chests, with Legendary rarity being limited to Mana Vaults. Gauntlets along with other equipment is dispersed across the Hollow Lands in BR, or looted from Vowguards / The Merchant in Dominion. There are a number of mechanics tied to specific Gauntlets and their corresponding Classes, but this section will only cover the universal ones.









Steamcharts spellbreak